Tag: adult board game

Suck! Adult Board Game Design Updates

See our previous article Developing Suck! A Vampire Themed Adult Board Game Design for more details showing the game development progression.

Update: Unfortunately the EveryGame app was apparently crippled by Apple imposed restrictions. The ability to customize and create your own games was disabled. We are experiencing our own difficulties and frustrations getting our apps approved. See the sidebar for some we have been able to publish.

The adult board game design I’ve been working on called Suck! is coming together. After getting the EveryGame XML configuration files setup and some auxiliary images constructed for the dice, tokens and cards, I loaded it up on the iPad for the first time last week. It looked pretty good. But there was one small detail that needed to be fixed up. The fangs and heart symbol for the male player’s level meter was obscured by the History and Options menu tabs for the game. Although it seemed to require just a slight shift of the graphics objects, it made the blood chain sequences too close to each other. The circles were already a little small to shrink down further so I needed some other design element to tie them together.

I started with a horizontal bar that the rings could be bolted onto reminiscent of a dungeon restraint. After looking at it a bit, I came up with the idea to add a vertical beam in the form of a cross to balance it aesthetically. Somewhat symbolically, the blood would then start from the cross and drip down to either the fangs or the heart. This actually made more sense in a way.

Although relatively small, this design modification required a slight terminology change for the activity cards. Increasing and decreasing skill points by convention go up and down respectively. But, if the blood droplets are added to the chain starting from the cross downward like a dripping stream, then the terminology could be rephrased to add and remove. In this way there is no directional association. As you can see, even small changes can have ripple effects to other design components.

Here is the updated board design with the cross.

I have completed the movement and foreplay images for the dice mechanism. And, just last night, I completed a set of Hunter and Vampire activities to make up the foreplay cards. (HunterCardIdeas.pdf and VampireCardIdeas.pdf) I still need to enter the text onto the card images. The content may require some modifications to fit the available space.

I also created a first draft of the rules for this vampire themed adult board game design: Suck_rules.pdf

UPDATE: An enhanced version of this erotic game for couples called Suck! Me is now available for iPad. The foreplay game design was updated and reimplemented using Swift. For more details, see the Sexy Vampire Game Overview. Download it today and give yourselves even more reason to lick and suck on each other.

Creative Sex Game for Couples

 
 
Version 2 Now Available!
Suck! Me on the iPad
Download your copy today

 
 
 

A new version with lesbian themed vampire activities is in progress. In the meantime, you may be interested in our vampire themed sex game books available from Amazon:

 
Stimulate your passions and get your blood flowing red hot as you unleash the sexy beast inside you. Make your pulses pound as you hunt your prey and each other around the Castle, Church, Tomb and Dungeon. Add a touch of erotic horror to your adult play. Become the seductive vampire Master or sexy vampiress Queen and rule your bedroom tonight.

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Developing Suck! A Vampire Themed Adult Board Game Design

UPDATE: An enhanced version of this erotic game for couples called Suck! Me is now available for the iPad. The foreplay game design was updated and reimplemented using Swift. For more details, see the Sexy Vampire Game Overview. Download it today and give yourselves even more reason to lick and suck on each other.

Well, it’s been a while since my last post discussing the adult board game design called Suck! I’ve been letting various ideas percolate in my brain for a bit while doing other things. Although I still feel a little pressure to get it done quickly, taking a bit of time off from a project is actually a good thing sometimes. By letting your subconscious mull the ideas over, you tend to come up with much more creative results. Of course, there is also the school of thought that suggests you should “strike while the iron is hot” and keep a concentrated focus on your project. Keeping the momentum up is important too – if you rest too long, ramping back up to speed can take a lot of effort. So let’s get back into developing this vampire themed adult board game design.

To start, here is a brief overview of this erotic horror themed foreplay game. Players take on the roles of both vampire and hunter/victim as they chase each other around a board. Along the way, they encounter various situations and foreplay activities that enable them to increase their skill as a vampire or hunter. They may also have the opportunity to reduce their opponent’s skill level. The first player to reach the top of their skill level as either a vampire or hunter wins. Depending upon whether they win as a vampire or hunter, the winner receives a corresponding sexual reward.

Suck! Board Game Design

The game is intended to be fairly simple in design and easy to play. Most of the interesting elements of the game will come from the activity cards. These cards will provide various foreplay ideas combined with flavour text to integrate the erotic horror theme. But the board does provide the context and setting for the game play. Let’s take a look at it in more detail.

adult board game design for Suck!

Originally I wanted to have foreplay and game activities written on the squares. To reduce the visual clutter and increase the potential variety of erotic activities, I opted to leave most of the squares blank. The four labelled corners are special in that they are theme related reference points that can be used in a number of ways. The fang and heart symbols are symmetrically spaced around the board and indicate that a corresponding activity card should be selected for play. The blank squares will be rest locations – I figured you don’t need to be performing foreplay activities after every single move.

You’ll notice there are no obvious start or end locations. Essentially, the game is designed as a chase between vampires and the hunters/victims. The board is designed so that the male and female players sit opposite each other with the iPad between them. Since they are trying to catch each other (there is a reason), they also start on opposite sides of the board. The female player starts on the Dungeon and the male starts in the Castle. If you’re captured, you’re sent back to your start location.

Movement will be determined by rolling dice and is normally clockwise unless indicated otherwise by the dice or cards. Since we are not using regular real dice, the number and variety of sides are unlimited. If you are just going for the number of spaces to move, a single die would be sufficient. However, for this game, we can add a bit more variety by including foreplay activities with the numbers. It’s sort of like having sex dice but with numbers too. As in the Strip Tease game, the dice can have an action and a target (lick nipple, kiss neck, etc.) but we can also include movement numbers on each. A simple rule of play would be that if you roll any number, you move that number. If you roll a foreplay activity you do not move but rather perform the pleasuring task. In the event you roll two numbers, you get to choose which of the two to use. This can be very important in a chase scenario. Tweaking the probabilities of obtaining the various possibilities will need to be done as part of play testing to see if this game mechanic works or not.

The chase or hunt for each other is intended to be an important part of the game dynamics. Some kind of reward for catching your opponent is required (level increase and/or opponent level decrease for instance) to encourage this behaviour and stimulate excitement based on it. Also, there needs to be various game play elements designed to support it. For instance, the cards could send players to one of the four corner locations or to the nearest heart/fang symbol as a way to leap ahead or behind the other player. Landing on either of the corner locations could also provide some related benefit or disadvantage. For example, if your opponent is on a corner location, a rule could be that you cannot pass and must stop at the location in front of them. By being blocked, you are in a position to capture them once they move again. But as a benefit for blocking you, you could be required to strip, kiss, take a drink or perform some other activity. These situations would not occur very often so the activity should be appropriate to the frequency – stripping, kissing and drinking combined might work.

Foreplay & Game Activity Cards

The game is designed with two decks of cards each designated by the heart or fang symbol corresponding to the hunter and vampire respectively. These cards are intended to integrate the erotic horror theme and foreplay instructions. They are also intended to add various game play activities such as transporting players to different locations or altering movement in some other way. For instance, a card might send you to the Dungeon combined with a foreplay activity that involves spanking your lover. The cards will also be the primary way for players to increase their vampire/hunter levels or decrease the level of their opponent.

Each game card should have a theme related title and some game play instruction. The instruction could be a foreplay activity, a game play activity, a reward/penalty challenge or a combination of these. Various cards could be designed to give players a choice of two actions. Interesting decisions can make the game more interesting. Creatively combining sex with these choices can definitely make the game interesting. Making choices later in the game that effect either player’s level markers could be crucial to victory even if they have to get nasty, kinky or dirty to win. This can make the game more intense near the climax.

Normally I prefer to include separate male and female foreplay/sexplay activities so that you can be more specific regarding the body parts involved. However, for this game, a gender neutral set of foreplay activities will need to suffice for a few reasons. I want to keep the board layout fairly simple so only two decks of cards will be used and they are allocated to vampire and hunter activities. Also, I am anticipating the need for more text on each card to accommodate the erotic horror flavour content combined with the foreplay and/or game play activities. Granted, the cards could be made larger and still fit in the board design. With larger cards, they could be split with separate male and female activities. I’ll leave that as an upgrade option.

One of the challenges with foreplay games is that you usually want to progress slowly from tame sensual activities to kinkier or more intense sex play. For instance, when pleasuring a woman, you might start with kissing and fondling then sucking her nipples etc. before diving into oral sex. With a random set of foreplay cards, it is just as likely that you could draw a “lick her clitoris” card before getting her stripped down first. The cards could be written in a way that forfeits the activity and points if the activity cannot be performed yet. Also, there should be an easy way to gracefully decline certain activities until both players are ready for them (maybe forfeit a level). However, in a sex game, you do want to challenge players to experiment with different types of sex play even if they are initially a little reluctant.

Foreplay Activity Ideas

The foreplay activities on the vampire/hunter cards are intended to be consistent with the erotic horror theme. This is one of the most challenging aspects of this adult board game design. Normally sane people don’t associated romantic and pleasurable sex with horror. Here are a few ideas to give you a sense of how this might be done:

  • Werewolves doing it doggie style
  • Air sex in front of a mirror pretending to be having sex with a vampire
  • Wicked hand job with a finger exploring taboo territory
  • Growling while passionately kissing/ravishing your lover’s body
  • Caressing your lover’s body with frozen holy water (ice cube)
  • Licking, stroking or brushing pentagrams, crosses or other symbols on various erogenous zones
  • Zombie sex involving lots of moaning and groaning as you eat each other
  • Pretend to play dead as your lover attempts to make you move with only their tongue
  • Cherry lube or red wine licked from your lover’s navel or nipples
  • Glass dildos, vibrators and butt plugs used as vampire “killing” devices
  • Oral sex as a vampire seduction technique
  • Laying of Hands or fondling
  • Haunting whispers of seduction and hot breaths to send shivers down your victim’s spine

Once you start, there are lots of possibilities but it’s still a daunting task to create a good variety of cards that balances variety of foreplay with game play. This is my next challenge. If you have any ideas you would like to see in the cards, leave a comment.

The next items on the to do list for this adult board game design includes creating the player and level meter token images, the card template images, the dice images, the rules document and the EveryGame XML config files. I’ll also be scanning through my sex and relationship enhancement books for inspiration to generate more card ideas. Maybe I’ll read a few stories from the Hot Blood series of short stories too. I really wish they would come out with the next version of this series – amazing stories.

In the meantime, you may be interested in our vampire themed sex game books available from Amazon:

 
Stimulate your passions and get your blood flowing red hot as you unleash the sexy beast inside you. Make your pulses pound as you hunt your prey and each other around the Castle, Church, Tomb and Dungeon. Add a touch of erotic horror to your adult play. Become the seductive vampire Master or sexy vampiress Queen and rule your bedroom tonight.

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Suck! Vampire Themed Adult Board Game Design Details

In my previous post I introduced an adult board game design challenge based on a vampire theme. The working title is called Suck! It’s intended to be a foreplay game flavoured with tongue in cheek erotic horror. In this post, we’ll take a look at some design ideas leading up to a prototype board layout.

Board Game Design Constraints

As indicated in the previous post, Suck! is intended to work with EveryGame for the iPad. This introduces a few design constraints. There are also a few game elements from the concept outlined previously that should be worked in if possible. Although not “must haves”, they are factors to consider when developing the overall layout of the base image that makes up the iPad display and user interface. Here is a brief list of some of the key design constraints and desired elements for this adult board game:

  • Base image size 1024×768 pixels
  • Dice mechanism integrated into the board layout
  • Sex dice type mechanism with action/target words
  • Two decks of cards with flavour text, foreplay ideas & game play activities
  • Vampire/Hunter symbols on board locations map to one of the two card decks
  • Vampire/Hunter level indicators for each player (first to the top wins)
  • Location squares/circles are large enough to display simple foreplay or game instructions
  • Simple, clean design with minimal fancy graphics (my artistic skills still a little rusty)
  • Minimal on screen instruction or label text
  • Red and black primary colour scheme
  • Designed for a couple (two players) in a sexual relationship

Note that there are still some more advanced features of the EveryGame system that I have not yet explored. In particular, I believe it has the ability to use larger or multiple board images and tabbed displays to show more game elements. But for this iteration of Suck!, we’ll stick with a single screen image. As you can imagine, this key design constraint impacts the board design and layout significantly.

Design Ideas

Take a look at the Oral Sex adult board game. With a few fangs and some alternate activities, it would be fairly easy to transform this board game into a vampire themed sex game. My original thought for Suck! Was to create a board design in the shape of a pair of lips with fangs or even just the fangs by themselves. After sketching a few trial designs, the graphics just did not seem appealing. With the other design elements I was thinking of including, the layout became a little cluttered.

A cross, coffin, heart or bat shape could also be used. With a bit more thought and stylistic flair, each of these shapes could be made to work but for me, based on my quick sketches, they were not looking the greatest.

A dungeon or castle layout in the form or different rooms or a maze was another possibility. Or maybe a country layout with various paths leading between a castle, church, graveyard, village and other points of interest. Although these ideas have potential, for this particular iteration of the game design I was thinking something a little less elaborate.

Referring back to my Strip Tease game, I pondered reworking it into a vampire theme. Instead of heading toward a central bed, both players would be striving to become the first vampire safe and sound in their coffin or tomb. A third “player” representing the victim/hunter could be added to interfere or help them in some way. I do like this concept since the existing game elements include a bit of strategic competition and involves chasing each other. Modifying the Strip Tease base image would be relatively simple. I could reuse most of the game mechanics and XML config files too. The cards would be modified to have flavour text more appropriate to the vampire theme. Various activity locations would be positioned along the board to add a bit more variety as well. This might include more BDSM type activities for instance.

Note that in the concept above, both players are vampires to start. Alternatively, both players could be victims trying to get safely home with a vampire hunting them down. But in this scenario, players would be sacrificing each other to the vampire rather than cooperating to save each other against a common foe. Could work but let’s not.

So, using the Sorry! style game, both players would be taking on the role of vampires. The winner would then become the vampire Lord or Queen and take “control” of the other player as their slave to service all their deviant desires. Sounds good. However, one of the game elements I wanted to include is the idea of the player transforming into either a vampire or a hunter based on their actions throughout the game. This would make it more interesting by giving players various choices and encouraging decision making throughout the game. Also, the activity cards could be made more engaging since they could tie in with this design element in various ways.

My initial thoughts for Suck! involved having two meters or level indicators per player. One meter would record the vampire level and the other would be the hunter. Essentially the good and bad in everyone that develops or is revealed based on the choices we make. The first player to get one of these levels to the top wins either as the vampire or the hunter. Which one of the two determines what they win. For instance, oral sex vs intercourse.

In this scenario, each player takes on the dual role of vampire and hunter/victim in kind of a training mode. You are not fully a vampire or a hunter until you reach a certain level. This retains a competitive element and gives a reason to chase each other around the board (otherwise it could be just a card game).

Suck! Board Game Design

After a number of paper sketches and a few layout attempts in Adobe Illustrator, I simplified the board design to a capture just the key elements in a fairly clean looking image.

As you can see from the image, it’s essentially a circular path in the form of a square. Only the two key icons representing the vampire and the hunter/prey are included. The corner locations are labelled with the intent that they be starting locations and target destinations referenced by the cards. The two level meters for each player are on the side (circles now but could be chain links or blood droplets). The location for the two decks of cards is obvious. The dice though are located where the two fiery eye like symbols are placed under the title. The two dice will be used for movement and random foreplay.

Players will start at opposite sides of the board and chase each other around the board performing foreplay activities on random turns. Landing on the lips or heart symbol allows players to perform a card based task to hopefully increase their levels or reduce the levels of their opponent. Of course there will also be a benefit for catching your opponent on the board.

Although fairly simple in design, the dice and cards will provide the basis for developing the vampire theme combined with appropriate levels or foreplay throughout. In the next post, I’ll go through a few design elements in more detail and discuss how they relate to the game play concept that evolved to fit the board layout. We’ll also look at some ideas for the cards and some initial rules.

See our next article Developing Suck! A Vampire Themed Adult Board Game Design

UPDATE: Unfortunately, the EveryGame app had to remove their customization feature. This encouraged us to develop our own sex app based on the adult board game design featured in this article. An enhanced version of this erotic game for couples called Suck! Me is now available for the iPad. The foreplay game design was updated and reimplemented using Swift. For more details, see the Sexy Vampire Game Overview. Download it today and give yourselves even more reason to lick and suck on each other.

If you don’t have an iOS device, you may be interested in our vampire themed sex game books available from Amazon:

 
Stimulate your passions and get your blood flowing red hot as you unleash the sexy beast inside you. Make your pulses pound as you hunt your prey and each other around the Castle, Church, Tomb and Dungeon. Add a touch of erotic horror to your adult play. Become the seductive vampire Master or sexy vampiress Queen and rule your bedroom tonight.


Suck! Vampire Themed Adult Board Game Design for Halloween

It’s been a long time since my last post on adult board game design. I’ve purchased a few new adults games to review, but I really want to get back into a creative development mode. Since it’s Halloween, I figured an erotic board game based on a scary horror theme would be an appropriate challenge. Like the Strip Tease game, I’m thinking it’ll be designed to work with EveryGame on the iPad so it can be downloaded, played and customized if desired. I know I’m a little late to get this game out for Halloween but scary stuff and sex are fun year round.

I’ve always been fascinated by vampires and witches both of which could be the foundation for a great Halloween sex game. I really do like the idea of a sexy witch using her magic powers for wicked pleasure. Vampires though are hypnotically erotic with an alluring power to seduce and control. The ability to lure innocents toward their own deviant and lustful desires also fits well with this erotic game concept.

When designing a board game, I like to have a title in mind to go along with the general theme. It can always be changed of course but it helps to set the initial focus. The title can also help to crystallize some of the design elements and game mechanics. It will even influence the style of erotic play you want to weaved into the game. With a vampire theme, Suck! seems to be a natural title to work with. It conjures up all sorts of sex related ideas.

Although based on a vampire theme, the activities and game elements need to be adapted to sensual sex play. Oral sex will of course be a major focus of the game but any type of foreplay involving the mouth (lips, tongue, teeth, etc.) can be integrated. Sexy vampires will happily kiss, lick and suck any part of your body given the chance. Their thirst for your sexual energy is insatiable and the more aroused you get the more powerful they become.

The role of victim or vampire hunter also needs to be integrated into the game play. To add a bit of competitive challenge and make the game more interesting, there should be some form of struggle between the vampire, it’s prey and/or the hunter. Again, the activities and game elements need to be adapted to foreplay and sex. With a little twist of the imagination, a glass dildo, vibrator or penis could easily be viewed as a “stake”. And of course other foreplay accessories could be endowed with vampire “killing” properties.

I’m sure you can see some interesting possibilities for an erotic game based on a vampire theme. We just need an objective for the game beyond great sex. Why play the game instead of just jumping into bed and having sex? Randomly mixing in various sensual foreplay activities is a given. The game needs to set a mood and emotional context . For me, I think the objective of playing and winning is to somehow determine a type of sexual activity to perform based on what happens in the game. That is, something slightly different from your normal routine and based on choices you make in the game. Considering the title Suck!, the objective could be a choice between different variations of oral sex to orgasm and intercourse.

For instance, if the vampire wins, the winning player performs oral sex on their lover to convert them into a sex slave for the night. If the vampire loses, they are cured with a “man stake” or other similarly shaped object of pleasure. Elements of bondage and even a touch of BDSM might be appropriate in either situation.

So, from a game perspective, the objective should involve either excelling as a vampire, escaping the vampire or successfully hunting them down. It would also be good to have the players identify with the various roles since they will be performing foreplay activities presumably related to the characters. For instance, kissing and licking the back of your partner’s neck to give them shivers would be a vampire like action while smearing holy lube on your lover’s nipples might be the action of a vampire hunter.

Given the objective above, here are a few possible styles of play that could be developed into the board game design:

  • Players select who will be the vampire and who will be the prey or helpless victim. This style of game could even be structured so it is the guy who always plays the role of Dracula or the woman who plays a seductive vampiress or Queen of Darkness. Fixing the roles might make it easier to design the foreplay activities.
  • Both players could take on the role of vampires competing for victims with the best vampire winning the game. Players would temporarily assume the role of victim while the other performs various foreplay activities on them. There could of course be traps, penalties and struggles between the vampires resulting in different types of activities being performed on the vampire.
  • Both players could take on the role of prey in a vampire lair where they must successfully escape or otherwise finish off the vampire. Although not required, a third player could be introduced (alternately controlled by each player unless you have a guest) to play the role of the vampire. Optionally, players could be turned into a vampire and switch roles to change the dynamic into a more intense end game. Foreplay activities could even be based on the current roles with more explicit sex play reserved for the final stage of the game.
  • Players could take on the roles of vampire, prey and hunter. The roles could alternate by turn or be dependent on the situation in the game (board location, level indicator, possessions, etc.). Or you could have different pieces corresponding to each character and moved separately based on player choice or other game event.

There are many other possible variations but this gives a sense of the options available. The board layout and design will influence which style of play will be implemented.

In the next post I’ll discuss the board game design, some appropriate game mechanics, various design elements and some ideas for different foreplay activities related to the theme.

UPDATE: Unfortunately, the EveryGame app had to remove their customization feature. This encouraged me to develop my own sex app based on the erotic horror themed game discussed in this article. An enhanced version of this erotic game for couples called Suck! Me is now available for the iPad. The foreplay game design was updated and reimplemented using Swift. For more details, see the Sexy Vampire Game Overview. Download it today and give yourselves even more reason to lick and suck on each other.

If you don’t have an iOS device, you may be interested in our vampire themed sex game books available from Amazon:

 
Stimulate your passions and get your blood flowing red hot as you unleash the sexy beast inside you. Make your pulses pound as you hunt your prey and each other around the Castle, Church, Tomb and Dungeon. Add a touch of erotic horror to your adult play. Become the seductive vampire Master or sexy vampiress Queen and rule your bedroom tonight.

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A Hot Affair Adult Board Game Design Review

A HOT AFFAIR…with your partner! This hot relationship game is a fun way to keep communication going between couples. It encourages you to try out exciting and new activities that are intimate, sensual and revealing. After the first few years of romance together, many couples tend to find their nights of passionately exploring each other’s erogenous zones becoming more and more a distant memory. Sexy fun fades replaced with routine responsibilities and arguments.

A Hot Affair brings back the art of seduction, laughter and lust. And since you’re both playing a game, you can release built up inhibitions and feel free to be naughty again (neither of you needs to be the instigator). It really does lead to the feeling that you are having an affair … but with your partner!

So dim the lights, switch off the phone and get ready to play the hottest adult board game ever! A Hot Affair will have you loving, laughing and lusting after each other with just a few throws of the dice. Along the way, you’ll experience new, exciting and occasionally hilarious challenges with stimulating, sexy and wild conversations. The game climaxes with the winner choosing to make real one of fifty breathtaking fantasies! The perfect start to a A Hot Affair.

It all begins with a loving gaze into each other’s eyes. The last to blink throws the dice to start the game!

As you progress around the board, the questions become more intimate and the challenges more steamy. Even after you close the box the fun continues … with a special ‘treat feature’ to keep the passion going. It includes over 400 novel and fun ideas at three progressive levels of play. If you just feel like a fun romantic night, you can play with the first two levels; if you are both feeling horny, just shuffle the fantasy cards and go for it!

With hundreds of sexy activity and fantasy ideas, the game can be enjoyed over and over! Whether you are married, living together or having an actual affair, this adult board game will spice up your sex life.

Board Game Design

As you can see from the picture, the game board is square with a fairly simple circular path. There are 27 locations with 7 different types of colours/symbols corresponding to various activities. The colours are vibrant and distinct and the symbols are easily distinguishable. Aesthetically it’s simple yet almost artistic in design.

Like a lot of basic sex or relationship games on the market, there isn’t much strategy or many interesting game decisions to make. Essentially, you roll a single die and move around the board performing actions based on the type of location you land on. Although you mix in drinking, kissing, erotic dancing, stripping, sensual edibles, massaging and erogenous zone pleasuring, the variety of the cards is what makes this game fun. The board just helps to mix things up a bit.

The game comes with 65 cards in each of 3 decks (intimate, passionate, steamy). Each card is split into a Hers and His section. There are also 50 fantasy cards in a fourth deck.

Game Play Mechanics

Although there is nothing special about rolling a die and moving your token around a board, there is one game element that is suited for a foreplay and/or sex game. Each player’s token is like a spindle for DVD blanks designed to fit small plastic rings. Each time around the board, you place a coloured ring on your token – two pink, two purple then two red (6 times around the board). The colours indicates at which intensity level you’re playing. You start out intimate then progress to passionate and end with hot & steamy. Your current colour determines which of the decks of cards you draw from.

This one mechanism effectively handles the problem of how to start the foreplay off slow and progress to more intense levels of sexual activities near the end of the game. It even allows you to customize how you want to play the game – stay on the intimate level longer or for the entire game, speed up the game by using only a single ring before progressing to the next level or jump to the steamy material right away. The instructions describe these alternate ways to play.

Although not mentioned in the rules, there is one other way to play worth considering. For couples in a mature relationship, progressing through the levels sequentially may seem a little slow. But just jumping to the steamy cards misses the opportunities to revisit some of the intimate and passionate ideas. In this situation, it might be good to mix up the cards. Of course shuffling the three decks is an option. A better idea might be using the current die roll to determine which deck to pick from. For example, 1-2 is for intimate, 3-4 is for passionate and 5-6 is for steamy. You can even juggle the odds for more steamy action by assigning 1 and 2 to intimate and passionate respectively and 3-6 for steamy.

Although there are a few locations on the board where you have a choice of what to do from a pleasuring perspective (“up to your imagination”), there is only one main game related decision to make during play. Every time you go around the board, you get to pick up a Fantasy card but you only get to keep two. So, at some point, you need to determine which one you want to keep. One of the two remaining Fantasy cards at the end constitutes the reward for winning the game. If you have a really good card, you’ll want to win more but really it’s just a matter of rolling the die.

Foreplay Game Elements

Other than the cards, there are various locations on the board that give you the opportunity to engage in some erotic or pleasuring activities.

The level independent spaces are:

  • The Heart symbol indicates you can make up your own activity or just relax
  • The Drink symbol indicates you take a drink (you can make this more erotic by doing body shots)
  • The Shoe symbol indicates you strip an item of clothing (or maybe dress in something more sexy)

On some spaces, the activity has different intensity variations based on the current level:

  • The Lips symbol indicates you should kiss each other (but really, just a kiss on the cheek for the intimate level)
  • The Fruit symbol indicate you should erotically use a food item to stimulate yourself or your partner
  • The Erotic Dancing location indicates you should perform a sensual, sexy or lap dance
  • Landing on the Massage location gets you a relaxing, sensual or erotic massage from your partner
  • When you land on the Erogenous Zone you roll the die to determine what body part gets pleasured by your partner

In my opinion, the descriptions of the intimate, passionate and steamy variations for these locations seem a little contrived. Sure they provide some guidance as an example but most couples should be capable of adapting the activities to their current level of undress and arousal level. In general, these locations encourages some generic types of pleasuring and work fairly well with the card selection locations.

However, the rules for when you land on the Erogenous Zone location are just plain Stupid! In the first place, linking the erogenous zone to a single die roll is very restrictive. Even with the limitation of only 6 body regions to pleasure, it is still possible to make it work. But I am totally amazed by the ridiculous list included in the rules. Who selected the body parts for the list and who approved it? Were they heavily “medicated” or did some censor in the editing department make a quick rewrite? Ear Lobe, Neck, Inner Thigh are okay. But Eyelids? Who in their right mind thinks stroking, kissing, sucking and nibbling on eyelids is pleasurable? And this one “The line where the thigh meets the buttocks” – why? And then just for kicks, a “Wildcard. Your choice of special place!”. Notice there are no breasts, legs, arms, actual buttocks, stomach, etc. They could have used any of the many types of sex dice available to find some inspiration to come up with a better list.

Here is a simple fix that eliminates the restriction of the single die while providing more foreplay flexibility:

Your partner will sensually stimulate any exposed erogenous zone they choose. They must select a different region of your body each time you land on this location.

Or, just get yourself a set of sex dice and roll them when you land on that particular location.

Also, rather than having the Massage and Erogenous Zone spaces be passive pleasure receiving locations, they should be reoriented to be active and giving. Rather than receiving a massage when you land on the location, you perform the massage. This is more consistent with the other locations where the player landing on the spot performs an action. Either way it balances out in the long run but I think the consistency in the rules makes them easier to remember.

The cards are definitely the centre of interest with this game. The thing to keep in mind though is that our brains are our biggest sex organ. Many of the cards are questions to stimulate discussion and find more about each other. Some are a little outrageous and most are flavoured with a bit of humour. There are erotic activities to be performed as well. I did find some of the activity ideas a little baffling in that they seemed to be intended more for discussion or “mentally simulated stimulation” but were not written as questions. Certain ideas seemed to be included as a joke intended to induce erotic fits of laughter more than anything. For instance, one card suggested vaginally inserting yogurt with a penis – what? Granted the good bacteria of plain yogurt may be beneficial but who even has that stuff in their fridge. You definitely don’t want to be putting flavoured and sweetened yogurt there. But this card did generate some lively and fun discussion between my wife and I. Almost every card you read will at least put a smile on your face.

One other curious note. To determine who goes first:

Lovingly gaze into each other’s eyes. The last to blink throws the dice to start the game!

When I first read this, I originally thought it was kind of lame. However, after reading Do Gentlemen Really Prefer Blondes?: Bodies, Behavior, and Brains–The Science Behind Sex, Love, & Attraction it appears this may be a very important part of the foreplay. Gazing into each other’s eyes actually makes you more intensely attracted to your partner and it creates a “surge of romantic love”. Definitely a great way to start A Hot Affair.

Get The Adult Board Game A Hot Affair

The game is very well crafted with good quality cards and packaging. The card ideas help you explore your inner feelings and encourages some fun and serious erotic discussions. You’ll have a great time discovering or relearning things about each other while having fun laughing and playing together. It even gives you some sexy ideas to surprise your lover with in the future. Set aside some private time alone and without distraction so you can get the most from this game.

Order A Hot Affair Adult Board Game and discover how much fun you can have with your partner.

I hope you enjoyed this adult board game design review. Please leave a comment with your experience playing this game and any ideas you have for enhancing it for other couples who want to experience A Hot Affair.

If you’re interested in roleplaying your own hot affairs, check out our sexual fantasy books:

 
The books are featured in the sidebar. Wookbook versions are also available. They are designed for you to plan out or customize the roleplay scenarios so you can Make It Personal and Make It Happen!

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