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Suck! Vampire Themed Adult Board Game Design for Halloween

It’s been a long time since my last post on adult board game design. I’ve purchased a few new adults games to review, but I really want to get back into a creative development mode. Since it’s Halloween, I figured an erotic board game based on a scary horror theme would be an appropriate challenge. Like the Strip Tease game, I’m thinking it’ll be designed to work with EveryGame on the iPad so it can be downloaded, played and customized if desired. I know I’m a little late to get this game out for Halloween but scary stuff and sex are fun year round.

I’ve always been fascinated by vampires and witches both of which could be the foundation for a great Halloween sex game. I really do like the idea of a sexy witch using her magic powers for wicked pleasure. Vampires though are hypnotically erotic with an alluring power to seduce and control. The ability to lure innocents toward their own deviant and lustful desires also fits well with this erotic game concept.

When designing a board game, I like to have a title in mind to go along with the general theme. It can always be changed of course but it helps to set the initial focus. The title can also help to crystallize some of the design elements and game mechanics. It will even influence the style of erotic play you want to weaved into the game. With a vampire theme, Suck! seems to be a natural title to work with. It conjures up all sorts of sex related ideas.

Although based on a vampire theme, the activities and game elements need to be adapted to sensual sex play. Oral sex will of course be a major focus of the game but any type of foreplay involving the mouth (lips, tongue, teeth, etc.) can be integrated. Sexy vampires will happily kiss, lick and suck any part of your body given the chance. Their thirst for your sexual energy is insatiable and the more aroused you get the more powerful they become.

The role of victim or vampire hunter also needs to be integrated into the game play. To add a bit of competitive challenge and make the game more interesting, there should be some form of struggle between the vampire, it’s prey and/or the hunter. Again, the activities and game elements need to be adapted to foreplay and sex. With a little twist of the imagination, a glass dildo, vibrator or penis could easily be viewed as a “stake”. And of course other foreplay accessories could be endowed with vampire “killing” properties.

I’m sure you can see some interesting possibilities for an erotic game based on a vampire theme. We just need an objective for the game beyond great sex. Why play the game instead of just jumping into bed and having sex? Randomly mixing in various sensual foreplay activities is a given. The game needs to set a mood and emotional context . For me, I think the objective of playing and winning is to somehow determine a type of sexual activity to perform based on what happens in the game. That is, something slightly different from your normal routine and based on choices you make in the game. Considering the title Suck!, the objective could be a choice between different variations of oral sex to orgasm and intercourse.

For instance, if the vampire wins, the winning player performs oral sex on their lover to convert them into a sex slave for the night. If the vampire loses, they are cured with a “man stake” or other similarly shaped object of pleasure. Elements of bondage and even a touch of BDSM might be appropriate in either situation.

So, from a game perspective, the objective should involve either excelling as a vampire, escaping the vampire or successfully hunting them down. It would also be good to have the players identify with the various roles since they will be performing foreplay activities presumably related to the characters. For instance, kissing and licking the back of your partner’s neck to give them shivers would be a vampire like action while smearing holy lube on your lover’s nipples might be the action of a vampire hunter.

Given the objective above, here are a few possible styles of play that could be developed into the board game design:

  • Players select who will be the vampire and who will be the prey or helpless victim. This style of game could even be structured so it is the guy who always plays the role of Dracula or the woman who plays a seductive vampiress or Queen of Darkness. Fixing the roles might make it easier to design the foreplay activities.
  • Both players could take on the role of vampires competing for victims with the best vampire winning the game. Players would temporarily assume the role of victim while the other performs various foreplay activities on them. There could of course be traps, penalties and struggles between the vampires resulting in different types of activities being performed on the vampire.
  • Both players could take on the role of prey in a vampire lair where they must successfully escape or otherwise finish off the vampire. Although not required, a third player could be introduced (alternately controlled by each player unless you have a guest) to play the role of the vampire. Optionally, players could be turned into a vampire and switch roles to change the dynamic into a more intense end game. Foreplay activities could even be based on the current roles with more explicit sex play reserved for the final stage of the game.
  • Players could take on the roles of vampire, prey and hunter. The roles could alternate by turn or be dependent on the situation in the game (board location, level indicator, possessions, etc.). Or you could have different pieces corresponding to each character and moved separately based on player choice or other game event.

There are many other possible variations but this gives a sense of the options available. The board layout and design will influence which style of play will be implemented.

In the next post I’ll discuss the board game design, some appropriate game mechanics, various design elements and some ideas for different foreplay activities related to the theme.

UPDATE: Unfortunately, the EveryGame app had to remove their customization feature. This encouraged me to develop my own sex app based on the erotic horror themed game discussed in this article. An enhanced version of this erotic game for couples called Suck! Me is now available for the iPad. The foreplay game design was updated and reimplemented using Swift. For more details, see the Sexy Vampire Game Overview. Download it today and give yourselves even more reason to lick and suck on each other.

If you don’t have an iOS device, you may be interested in our vampire themed sex game books available from Amazon:

 
Stimulate your passions and get your blood flowing red hot as you unleash the sexy beast inside you. Make your pulses pound as you hunt your prey and each other around the Castle, Church, Tomb and Dungeon. Add a touch of erotic horror to your adult play. Become the seductive vampire Master or sexy vampiress Queen and rule your bedroom tonight.

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A Hot Affair Adult Board Game Design Review

A HOT AFFAIR…with your partner! This hot relationship game is a fun way to keep communication going between couples. It encourages you to try out exciting and new activities that are intimate, sensual and revealing. After the first few years of romance together, many couples tend to find their nights of passionately exploring each other’s erogenous zones becoming more and more a distant memory. Sexy fun fades replaced with routine responsibilities and arguments.

A Hot Affair brings back the art of seduction, laughter and lust. And since you’re both playing a game, you can release built up inhibitions and feel free to be naughty again (neither of you needs to be the instigator). It really does lead to the feeling that you are having an affair … but with your partner!

So dim the lights, switch off the phone and get ready to play the hottest adult board game ever! A Hot Affair will have you loving, laughing and lusting after each other with just a few throws of the dice. Along the way, you’ll experience new, exciting and occasionally hilarious challenges with stimulating, sexy and wild conversations. The game climaxes with the winner choosing to make real one of fifty breathtaking fantasies! The perfect start to a A Hot Affair.

It all begins with a loving gaze into each other’s eyes. The last to blink throws the dice to start the game!

As you progress around the board, the questions become more intimate and the challenges more steamy. Even after you close the box the fun continues … with a special ‘treat feature’ to keep the passion going. It includes over 400 novel and fun ideas at three progressive levels of play. If you just feel like a fun romantic night, you can play with the first two levels; if you are both feeling horny, just shuffle the fantasy cards and go for it!

With hundreds of sexy activity and fantasy ideas, the game can be enjoyed over and over! Whether you are married, living together or having an actual affair, this adult board game will spice up your sex life.

Board Game Design

As you can see from the picture, the game board is square with a fairly simple circular path. There are 27 locations with 7 different types of colours/symbols corresponding to various activities. The colours are vibrant and distinct and the symbols are easily distinguishable. Aesthetically it’s simple yet almost artistic in design.

Like a lot of basic sex or relationship games on the market, there isn’t much strategy or many interesting game decisions to make. Essentially, you roll a single die and move around the board performing actions based on the type of location you land on. Although you mix in drinking, kissing, erotic dancing, stripping, sensual edibles, massaging and erogenous zone pleasuring, the variety of the cards is what makes this game fun. The board just helps to mix things up a bit.

The game comes with 65 cards in each of 3 decks (intimate, passionate, steamy). Each card is split into a Hers and His section. There are also 50 fantasy cards in a fourth deck.

Game Play Mechanics

Although there is nothing special about rolling a die and moving your token around a board, there is one game element that is suited for a foreplay and/or sex game. Each player’s token is like a spindle for DVD blanks designed to fit small plastic rings. Each time around the board, you place a coloured ring on your token – two pink, two purple then two red (6 times around the board). The colours indicates at which intensity level you’re playing. You start out intimate then progress to passionate and end with hot & steamy. Your current colour determines which of the decks of cards you draw from.

This one mechanism effectively handles the problem of how to start the foreplay off slow and progress to more intense levels of sexual activities near the end of the game. It even allows you to customize how you want to play the game – stay on the intimate level longer or for the entire game, speed up the game by using only a single ring before progressing to the next level or jump to the steamy material right away. The instructions describe these alternate ways to play.

Although not mentioned in the rules, there is one other way to play worth considering. For couples in a mature relationship, progressing through the levels sequentially may seem a little slow. But just jumping to the steamy cards misses the opportunities to revisit some of the intimate and passionate ideas. In this situation, it might be good to mix up the cards. Of course shuffling the three decks is an option. A better idea might be using the current die roll to determine which deck to pick from. For example, 1-2 is for intimate, 3-4 is for passionate and 5-6 is for steamy. You can even juggle the odds for more steamy action by assigning 1 and 2 to intimate and passionate respectively and 3-6 for steamy.

Although there are a few locations on the board where you have a choice of what to do from a pleasuring perspective (“up to your imagination”), there is only one main game related decision to make during play. Every time you go around the board, you get to pick up a Fantasy card but you only get to keep two. So, at some point, you need to determine which one you want to keep. One of the two remaining Fantasy cards at the end constitutes the reward for winning the game. If you have a really good card, you’ll want to win more but really it’s just a matter of rolling the die.

Foreplay Game Elements

Other than the cards, there are various locations on the board that give you the opportunity to engage in some erotic or pleasuring activities.

The level independent spaces are:

  • The Heart symbol indicates you can make up your own activity or just relax
  • The Drink symbol indicates you take a drink (you can make this more erotic by doing body shots)
  • The Shoe symbol indicates you strip an item of clothing (or maybe dress in something more sexy)

On some spaces, the activity has different intensity variations based on the current level:

  • The Lips symbol indicates you should kiss each other (but really, just a kiss on the cheek for the intimate level)
  • The Fruit symbol indicate you should erotically use a food item to stimulate yourself or your partner
  • The Erotic Dancing location indicates you should perform a sensual, sexy or lap dance
  • Landing on the Massage location gets you a relaxing, sensual or erotic massage from your partner
  • When you land on the Erogenous Zone you roll the die to determine what body part gets pleasured by your partner

In my opinion, the descriptions of the intimate, passionate and steamy variations for these locations seem a little contrived. Sure they provide some guidance as an example but most couples should be capable of adapting the activities to their current level of undress and arousal level. In general, these locations encourages some generic types of pleasuring and work fairly well with the card selection locations.

However, the rules for when you land on the Erogenous Zone location are just plain Stupid! In the first place, linking the erogenous zone to a single die roll is very restrictive. Even with the limitation of only 6 body regions to pleasure, it is still possible to make it work. But I am totally amazed by the ridiculous list included in the rules. Who selected the body parts for the list and who approved it? Were they heavily “medicated” or did some censor in the editing department make a quick rewrite? Ear Lobe, Neck, Inner Thigh are okay. But Eyelids? Who in their right mind thinks stroking, kissing, sucking and nibbling on eyelids is pleasurable? And this one “The line where the thigh meets the buttocks” – why? And then just for kicks, a “Wildcard. Your choice of special place!”. Notice there are no breasts, legs, arms, actual buttocks, stomach, etc. They could have used any of the many types of sex dice available to find some inspiration to come up with a better list.

Here is a simple fix that eliminates the restriction of the single die while providing more foreplay flexibility:

Your partner will sensually stimulate any exposed erogenous zone they choose. They must select a different region of your body each time you land on this location.

Or, just get yourself a set of sex dice and roll them when you land on that particular location.

Also, rather than having the Massage and Erogenous Zone spaces be passive pleasure receiving locations, they should be reoriented to be active and giving. Rather than receiving a massage when you land on the location, you perform the massage. This is more consistent with the other locations where the player landing on the spot performs an action. Either way it balances out in the long run but I think the consistency in the rules makes them easier to remember.

The cards are definitely the centre of interest with this game. The thing to keep in mind though is that our brains are our biggest sex organ. Many of the cards are questions to stimulate discussion and find more about each other. Some are a little outrageous and most are flavoured with a bit of humour. There are erotic activities to be performed as well. I did find some of the activity ideas a little baffling in that they seemed to be intended more for discussion or “mentally simulated stimulation” but were not written as questions. Certain ideas seemed to be included as a joke intended to induce erotic fits of laughter more than anything. For instance, one card suggested vaginally inserting yogurt with a penis – what? Granted the good bacteria of plain yogurt may be beneficial but who even has that stuff in their fridge. You definitely don’t want to be putting flavoured and sweetened yogurt there. But this card did generate some lively and fun discussion between my wife and I. Almost every card you read will at least put a smile on your face.

One other curious note. To determine who goes first:

Lovingly gaze into each other’s eyes. The last to blink throws the dice to start the game!

When I first read this, I originally thought it was kind of lame. However, after reading Do Gentlemen Really Prefer Blondes?: Bodies, Behavior, and Brains–The Science Behind Sex, Love, & Attraction it appears this may be a very important part of the foreplay. Gazing into each other’s eyes actually makes you more intensely attracted to your partner and it creates a “surge of romantic love”. Definitely a great way to start A Hot Affair.

Get The Adult Board Game A Hot Affair

The game is very well crafted with good quality cards and packaging. The card ideas help you explore your inner feelings and encourages some fun and serious erotic discussions. You’ll have a great time discovering or relearning things about each other while having fun laughing and playing together. It even gives you some sexy ideas to surprise your lover with in the future. Set aside some private time alone and without distraction so you can get the most from this game.

Order A Hot Affair Adult Board Game and discover how much fun you can have with your partner.

I hope you enjoyed this adult board game design review. Please leave a comment with your experience playing this game and any ideas you have for enhancing it for other couples who want to experience A Hot Affair.

If you’re interested in roleplaying your own hot affairs, check out our sexual fantasy books:

 
The books are featured in the sidebar. Wookbook versions are also available. They are designed for you to plan out or customize the roleplay scenarios so you can Make It Personal and Make It Happen!

Sexual Fantasy Workbooks

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Strip Tease Adult Board Game Design for EveryGame iPad App

My earlier post discussed some ideas for an adult board game design based on an erotic variation of Sorry!. Well, I finally finished creating a working version. In this post, I’ll discuss a few of the design decisions I opted to included in my prototype. The title Strip Tease! just seemed appropriate so that’s what stuck. Some of the rules and game mechanics were adapted to suit the title as well. (See below to download it for free and try it out)

Although I don’t consider myself a professional graphic artist, I did manage to whip up a design for the game board in Adobe Illustrator. You could have started with just an image editor to save some conversion steps. However, I think using a vector based graphics package to start is best since you have full control over the positioning the objects in pixel coordinates. Some of the fancier graphics may only be possible using an image editor but they should be doable after the primary graphics objects are designed.

The image below was exported from Illustrator into JPG then edited using Pixelmator and exported into the PNG format required by EveryGame. Note that the image looks significantly better if you export to JPG with anti aliasing on rather than exporting to TIFF first. I am sure newer versions of Illustrator can export directly to PNG format but I am still using version 10 for now.

Board Design

As you can see from the image, it is designed for only two players – reducing it from four made room for some other game elements. I opted to have players start on a Sofa presumably in separate rooms. Players need to get off the sofa and race clockwise around the board toward a single, central and common destination represented by a Bed. The Hot Zone is the “safe” area that leads to the Bed.

The board is oriented with a His (red) and Her (magenta) side – gender is denoted only by the title of the Foreplay Cards so it could easily be adapted for other sexual orientations. Pink/Blue for girl/boy seemed a bit lame and I personally like the red and magenta colours. The slider arrows only have three colours with blue representing the neutral ones that both players slide on. Recall that you don’t slide on arrows of your own colour.

For movement, instead of cards, I chose to use a dice rolling mechanism. One die indicates an action type and the other displays a number from 1-12. There are also Tease Dice for each side that are used when certain events occur. They work similar to erotic sex or foreplay dice. For my first version, I decided to use words on the dice like Kiss and Neck rather than using more complex images (actual pictures could be used). These dice were implemented following the example in the Backgammon game.

The Question marks and Heart symbols on the board are intended to add a little extra spice to the game play. When a player lands on a Heart, they tap their Foreplay Card deck to reveal an activity to perform. These cards are intended to be gender specific but could be redesigned for other purposes. They can be purely foreplay related activities or include questions or challenges with game play rewards. They can be designed such that if you land on it, your partner performs the activity for your pleasure or you perform an action for their pleasure.

The Question mark symbol is intended to be a player choice. They can make up their own foreplay activity, take a drink, select either His/Her foreplay cards or roll the Tease Dice. Other types of symbols or more of these two could be added if further play testing indicates there is not enough foreplay going on. There is a tricky balance between having too many activities vs too much game play. I do want the players to actually play a game with a bit of strategic challenge rather than just circling around a board and performing activities in a regular, semi-random sequence.

My wife wanted me to make the sofa and bed look more realistic but I figured a more abstract approach was a good first attempt. I tried to keep the board design fairly clean and aesthetically balanced while adding some colour and a few foreplay mechanisms. You’ll note that I left out instructions like “Tap to Roll Dice” to reduce clutter a bit. The game is intended for adults – they should be able to recall the basic mechanics. The labels I did include are oriented to be read by the player on the side of the board that needs to read them. The foreplay card and tease dice images are also oriented appropriately. This does require that the female version of the images be rotated 180 degrees – which I do after editing in the text. Although the tease dice are intended to be gender specific and thus separate, the action dice are the same for both players. Instead of duplicating the action dice, a single instance is used but the images are rotated 90 degrees.

Game Play Mechanics

The game is intended to play very similar to the original but with a few extras added in to make it more of a grown up game (even without the foreplay content). The action dice mechanism allows more combinations than could be done with a fixed set of cards. By using a variety of symbols, it enables more sophisticated movement options or restrictions to be incorporated. The set I included has 16 different action types but this could easily be modified to radically alter the game in various ways.

The heart and question mark symbols placed on the board combine with the action dice variety to provide even more strategic game play. In certain situations, players may arrange their moves to obtain pleasure rather than attempting to just “win”. Other types of symbols and corresponding activities could be added in to increase the variety of play even more. These extra choices would complicate the game for kids but make it more challenging and interesting for adults.

During initial play testing there was one thing that concerned me regarding the a dice mechanism. Although I have not done exhaustive testing to prove anything yet, there appeared to be too many duplicate values showing up in successive rolls. This may be an issue with how I coded the XML or something deeper in the randomizer. It may just be my imagination or preconceived expectation of how I wanted it to work.

One other thing that might need tweaking is the frequency distribution that certain action symbols should show up relative to others. If you take a look at the StripTease_game.xml file, the line:

<single_tap action=”random_side” args=”v2,0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15_2_0_0_2,actiondice1″>

could be modified to include image index values multiple times. In this particular example, the forward and backward symbols (0,2) are both included two extra times so they should have a higher chance of showing up. I was also thinking of mixing up the order of the index values although this shouldn’t have any effect if the randomizer is working properly.

Foreplay Game Elements

The game incorporates a variety of foreplay opportunities:

  • When you bump a player, tap the tease dice and creatively pleasure your lover based on the two words shown.
  • When you land on a Heart, roll a Heart symbol, or your lover gets a token in Bed, tap your foreplay cards and perform the action specified.
  • When you land on or roll a Question mark, take a drink, roll the tease dice, pick a foreplay card or make up your own activity.
  • When you get a token in Bed, strip an article of clothing (or have your lover remove it for you).
  • When you roll a pair of lips, kiss each other passionately.
  • More icons or symbols could be placed on the board or included in the action dice to represent other types of special foreplay activities. For instance, a dildo image could indicate that you need to creatively use a sex toy to stimulate your partner. Or maybe a hand for a massage.

The foreplay cards are split into two coloured sections for an intimate and a more passionate activity. More intense activities are to be performed when the players are likely to be semi-naked and closer to the end of the game. I have included 20 His and 20 Her foreplay cards each with two activities to get started.

Get The Adult Board Game

Check out the rules: Strip Tease! Rules or download the full game and upload it onto your iPad.

Right Click on the Link and Choose Save As to download the .EGE file and install on your iPad:

Strip Tease! Adult Board Game Design (EGE file)
Strip Tease! Adult Board Game Design (ZIP file)

Remember that you do need the EveryGame app to run it. If the ege file doesn’t work, try the zip instead – they are the same file just renamed.

I hope you enjoy playing Strip Tease! This is my first adult board game design for the EveryGame app on the iPad. It still needs a lot more play testing and most likely a bit of fine tuning. Please leave a comment with any recommendations you have for improving the game play. His and Her foreplay card suggestions are welcome too. Be sure to visit again for updates and more adult games for couples.


Oral Sex!- Adult Board Game

The Oral Sex! board game is a simple yet effective design that is easy and fun to play. The goal of course is a race to the finish with the winner receiving fellatio or cunnilingus. Ah but there is more to oral pleasuring than just sucking and licking each other’s genitals. This foreplay game encourages you to explore using your mouth, lips and tongue to stimulate other erogenous zones.

As you move around the lip shaped board, you’ll enjoy different types of foreplay surprises on your journey to oral ecstasy.

Although it may appear a little corny, Oral Sex! is A Tasty Sex Game Every Couple Should Play!.

The game provides two small bottles of lube to be used as tokens and for various foreplay activities. You may not enjoy the taste of the lube. I’d recommend using your own tokens and purchasing some good quality flavoured oils to use instead.

If you like to make your own adult board games, this one appears to be a fairly simple one to clone and customize with your own oral foreplay activities. And of course, other shapes (penis, vulva, breasts, dildos, etc.) could be adapted in a similar way. How about a full body image with location specific foreplay ideas. As you move around, certain game play events send you to different erogenous zones where you earn arousal points. I’ll leave the rest of the design to your imagination for now.

UPDATE: If you’re thinking, a pussy shaped design would be cool – you’re in luck. Check out our article: Fooling Around Adult Board Game Comes With Frisky Foreplay and download the board design file. It can be played as a stripping, drinking and foreplaying game for two or more. You can write up your own foreplay activities and intimate questions if you like. Or just get our Extra Naughty Frisky Foreplay book. It contains hundreds of straight, gay, lesbian, bi-sexual and threesome foreplay activities to use in your sexy games. This is a dice based sex game for couples.

For many of your sex game designs, you’ll also want to include some fun sex questions. We have straight and lesbian books for that too.

 

We also created a few dirty truth or dare games for couples that can be played with the Fooling Around game.

 
If you do order one of our books or apps, Thank You! It’s much appreciated. Please give it a good rating and post a constructive comment. It’ll help other couples improve their relationship too. Maybe share ideas for spicing up other couples games that you play.

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Adult Board Game Design Based on Sorry!

As mentioned in my previous post, there is a Sorry! clone called My Apologies available with the EveryGame app for the iPad. My thought for a fun initial adult board game design was to adapt my foreplay variation of the classic game to run with the app. The erotic version Sexy Sorry was based on couples playing with the standard board and applying only slight rule modifications to make it into a sex game. It had to use the original components with no modifications. But these limitations can be eliminated using the iPad app:

  • you can create a large variety of cards with intimate activities included if desired
  • you can add extra sets of cards with detailed foreplay ideas or sexy challenges
  • you can spice up the board with extra graphics on the cards, cells or background
  • you can create a new board layout that is more suited to couples play
  • you can add creative new game components/mechanics to enhance it even more

Let’s investigate a few design options and ideas for a new foreplay game. For the following discussion, I will assume you already know the rules and general game play elements of the classic game.

Subsequent posts will provide more implementation details and sample files once the design is worked out.

Theme Concept

The basic game is designed around a race to the finish objective while attempting to stop or send your opponent back. In a romantic sexual context, finishing fast is usually frowned upon unless you’re having a quickie. And stopping your partner is even worse. But, consider the fact that delaying orgasm while building erotic tension can lead to an even more intense climax. In this context, it would be “okay” to delay your partner. It would be even better if you included something to stimulate their desire and increase their arousal. This is where the various foreplay type activities would come into play.

Also, most couples usually have sex in bed so this would be a natural destination point in the game. To fit with the theme, rather than just getting Home, the players would actually race to get in Bed first. Since this is for couples, you don’t want them going off to their own separate beds either. A slight redesign could have a central bed with both player’s goal path leading to it – from opposite sides of course. “Honey, Come to Bed Quick but Don’t Come Quick” seems like a good basis for a theme.

Foreplay Game Elements

Since we are looking to design an adult board game, we want to include various foreplay activities geared around and supporting the theme. I still like the original idea from the sexy suggestions version:

When you Bump into your lover and send them back to the start, saying Sorry just isn’t enough – apologize with sensual pleasuring.

But there is a little bit of a problem with this. As more of the tokens get to the finish, there are less bumping opportunities at a time when you would expect there should be more pleasuring going on. The end game could become less exciting from an sexual arousal perspective. Here are a few possible solutions:

  • when a player gets a token in bed, they strip off an article of clothing. Most people tend to have about 4 basic items of clothing on so this would fit since there are 4 tokens. And when you get all your tokens in, strip completely naked. This also fits the theme in that players would be stripping to have sex in bed. Stripping is also considered an erotic stimulus – both viewing and doing.
  • include a number of special locations designated with an icon that indicates players are to take a drink, perform a foreplay activity, accept a sexual challenge or answer a question when they land on them. Extra sets of cards could be included in addition to the movement deck to provide random activities. Even if bumping does not occur, there is still a chance of landing on these locations.
  • use the number of tokens in bed to indicate the level of foreplay possibly selected from different decks of cards. There is a maximum of 6 levels (both players have 3 tokens in bed) so 3/6 decks of cards might be needed with at least 10 or more items each. Alternatively, rather than creating huge sets of card images, various foreplay activity sheets in PDF could be used with each successive page/file containing more intense or explicit types of activities. A random method of selecting from within each sheet would be required but it should be the same for each level. Note: Coincidentally, the dice based Extra Naughty Frisky Foreplay game comes with 6 levels of foreplay each with 36 unique ideas for men, women, gay, lesbian, bi-sexual and threesome players. The activities from this game could be used directly, but would require that a red/black dice rolling mechanism be included. Since I want to provide this as a free game download, I will not put in a reference to this product initially.

There should also be some form of sex oriented reward for winning the game. This could be specified by the players at the start or provided in idea cards selected throughout the game.

Board Design & Layout

If you take a look at the My Apologies game on EveryGame, you’ll notice there is very little screen real-estate to add extra decks of cards. To make room for more, the movement cards could be replaced with two dice. One with numbers 1-12 and an icon for special moves. The other die would have various symbols corresponding to forward, backward, split, switch, etc. You could even add options not in the classic game. For instance, a symbol could mean kiss each other instead of moving.

Even if the movement cards are retained, the redesign of the board for just two players might make room for one or two decks of foreplay/sexplay cards. Possibly a male and female version so that the foreplay activities don’t need to be overly generalized into gender neutral descriptions. The cards could also be easily swapped out for lesbian and gay versions too.

Game Terminology

Rather than men or pieces, it would be preferable to incorporate the theme around the tokens too. For instance, they could represent head, body, arms and legs. Or, they could represent the emotional, intellectual, physical and spiritual components of our personality that make us all unique as lovers.

Also, the term Bump somewhat fits with the theme but it could be renamed Tease even though players are tempting each other WITH the intention of satisfying the desire. (not a strict usage according to the definition of being a tease)

Closing Thoughts

Since there is stripping and teasing as main elements of the game play and theme, Strip & Tease might be a good name for this adult board game design. Come to Bed Quick could be a sub title. Now to create some design files for the game and flush out some of the ideas. This will be a good opportunity to test out the features of EveryGame and figure out the implementation details.


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